Video games – Swedish games that shaped the world Photo: Elliot Elliot/imagebank.sweden.se About the video games industry Sweden is a global leader in video game development. An estimated one in four people worldwide has played a Swedish-made game. The industry includes over 1,000 companies, employs more than 9,000 people in Sweden, and the video games industry in Sweden continues to grow substantially. Swedish games span all genres and are almost entirely export-driven.
Contact Oskar Röhlander, oskar.rohlander@si.se
Collaboration This toolkit has been developed by the Swedish Institute in collaboration with Swedish Games Industry (Dataspelsbranschen). Dataspelsbranschen is the trade association for video game companies in Sweden.
Financial support for 2026 Swedish foreign missions will be able to apply for financial support for costs surrounding the toolkit activation for activities taking place in 2026.
Financial support and how to apply
How to use this toolkit This toolkit helps you promote Sweden’s video games industry through exhibitions and events. It includes:
Exhibition posters and a timeline of Swedish video game history A game station featuring selected Swedish titles Flyers for outreach Use it in cultural, educational or promotional contexts to highlight Sweden as a creative force when it comes to video games.
Exhibition The exhibition 'Worldbuilders – Swedish Games that shaped the world' includes seven posters on themes like creativity, collaboration and innovation and a timeline of Swedish video game history. The exhibition is modular and adaptable to different spaces and audiences. It will be available for activities taking place in 2026.
The timeline of Swedish video games classics is inspired by a classic board game layout.
Events The toolkit supports formats such as:
Participation in international game fairs, festivals, and industry events Seminars on game development and storytelling, sustainability in digital industries and Sweden’s approach to innovation, education, and talent attraction in the games sector Game nights or interactive play sessions for public engagement The toolkit is designed to inspire creativity and enable a wide range of activities, from educational programs to cultural showcases and trade promotion initiatives.
Background Swedish video games are more than entertainment – they are digital worlds where people connect, learn, and grow. These worlds foster creativity, build communities, and reflect values of openness and innovation.
The games span all genres– from mobile to immersive online worlds– and are predominantly export-driven. The sector reflects Sweden’s strengths in creativity, innovation, and sustainability.
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"slug": "english"
},
{
"id": 59,
"name": "Estonian",
"slug": "estonian"
},
{
"id": 61,
"name": "Filipino",
"slug": "filipino"
},
{
"id": 38,
"name": "French",
"slug": "french"
},
{
"id": 62,
"name": "Georgian",
"slug": "georgian"
},
{
"id": 37,
"name": "German",
"slug": "german"
},
{
"id": 78,
"name": "Icelandic",
"slug": "icelandic"
},
{
"id": 32,
"name": "Korean",
"slug": "korean"
},
{
"id": 50,
"name": "Latvian",
"slug": "latvian"
},
{
"id": 58,
"name": "Lithuanian",
"slug": "lithuanian"
},
{
"id": 55,
"name": "Macedonian",
"slug": "macedonian"
},
{
"id": 57,
"name": "Polish",
"slug": "polish"
},
{
"id": 53,
"name": "Portuguese",
"slug": "portuguese"
},
{
"id": 75,
"name": "Romanian",
"slug": "romanian"
},
{
"id": 10,
"name": "Russian",
"slug": "russian"
},
{
"id": 76,
"name": "Serbian",
"slug": "serbian"
},
{
"id": 74,
"name": "Slovak",
"slug": "slovak"
},
{
"id": 51,
"name": "Slovenian",
"slug": "slovenian"
},
{
"id": 35,
"name": "Spanish",
"slug": "spanish"
},
{
"id": 43,
"name": "Swedish",
"slug": "swedish"
},
{
"id": 63,
"name": "Thai",
"slug": "thai"
},
{
"id": 52,
"name": "Turkish",
"slug": "turkish"
},
{
"id": 65,
"name": "Vietnamese",
"slug": "vietnamese"
}
]
},
"material_format": {
"name": "Formats",
"terms": [
{
"id": 44,
"name": "Exhibitions",
"slug": "exhibitions"
},
{
"id": 30,
"name": "Feature film",
"slug": "feature-film"
},
{
"id": 66,
"name": "Manuals",
"slug": "manuals"
},
{
"id": 28,
"name": "Presentations",
"slug": "presentations"
},
{
"id": 25,
"name": "Print materials",
"slug": "print-materials"
},
{
"id": 54,
"name": "Quizzes",
"slug": "quiz"
},
{
"id": 6,
"name": "Social media content",
"slug": "social-media"
},
{
"id": 77,
"name": "Toolkit",
"slug": "toolkit"
},
{
"id": 29,
"name": "Video",
"slug": "video"
}
]
},
"material_topic": {
"name": "Topics",
"terms": [
{
"id": 70,
"name": "Architecture",
"slug": "architecture"
},
{
"id": 72,
"name": "Art",
"slug": "art"
},
{
"id": 11,
"name": "Celebrations",
"slug": "celebrations"
},
{
"id": 24,
"name": "Children & youth",
"slug": "children-youth"
},
{
"id": 17,
"name": "Democracy",
"slug": "democracy"
},
{
"id": 69,
"name": "Design",
"slug": "design"
},
{
"id": 71,
"name": "Film & drama",
"slug": "film-drama-series"
},
{
"id": 14,
"name": "Food",
"slug": "food"
},
{
"id": 18,
"name": "Gender equality",
"slug": "equality"
},
{
"id": 12,
"name": "History",
"slug": "history"
},
{
"id": 19,
"name": "Innovation",
"slug": "innovation"
},
{
"id": 41,
"name": "LGBTQI+",
"slug": "lgbtqi"
},
{
"id": 67,
"name": "Literature",
"slug": "literature"
},
{
"id": 68,
"name": "Music",
"slug": "music"
},
{
"id": 20,
"name": "Society",
"slug": "society"
},
{
"id": 46,
"name": "Sports",
"slug": "sports"
},
{
"id": 15,
"name": "Study",
"slug": "study"
},
{
"id": 21,
"name": "Sustainability",
"slug": "sustainability"
},
{
"id": 31,
"name": "Sweden in general",
"slug": "sweden-in-general"
},
{
"id": 5,
"name": "Trade",
"slug": "trade"
},
{
"id": 73,
"name": "Work",
"slug": "work"
}
]
}
},
"category": false
}
}